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・ The Tall Ships
・ The Tall Stranger
・ The Tall T
・ The Tall Tales of Vishnu Sharma
・ The Tall Target
・ The Taller You Are, the Shorter You Get
・ The Tallest Man on Earth
・ The Tallest Man on Earth (album)
・ The Tallest Tree in Our Forest
・ The Talleys
・ The Tallis Scholars
・ The Tallons
・ The Tallow Candle
・ The Talmud Unmasked
・ The Talons of Weng-Chiang
The Talos Principle
・ The Tamale Vendor
・ The Tamarind Seed
・ The Tambov Treasurer's Wife
・ The Tamil Genocide by Sri Lanka
・ The Tamil Literary Garden
・ The Taming of Chance
・ The Taming of Sunnybrook Nell
・ The Taming of the Queen
・ The Taming of the Shrew
・ The Taming of the Shrew (1908 film)
・ The Taming of the Shrew (1929 film)
・ The Taming of the Shrew (1967 film)
・ The Taming of the Shrew (1973 film)
・ The Taming of the Shrew (ballet)


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The Talos Principle : ウィキペディア英語版
The Talos Principle

''The Talos Principle'' is a first-person puzzle video game created by the Croatian developer Croteam〔 and published by Devolver Digital. It was simultaneously released on Linux, OS X and Windows on 11 December 2014.〔 It was released for the Android platform on 28 May 2015, and was released on PlayStation 4 on 13 October 2015.〔〔
The game features a philosophical storyline; it takes its name from Talos of the Greek mythology, a giant mechanical man who protected Europa in Crete from pirates and invaders.
==Gameplay==
''The Talos Principle'' is a narrative-device puzzle game, played from a first-person perspective, though, the Serious Engine also includes the option to switch to a third-person perspective. The player takes the role of a robot with a seemingly human consciousness as they explore a number of environments that include over 120 puzzles. These environments interlock greenery and stone ruins with futuristic technology.〔
The puzzles require the player to locate tetromino-shaped "sigils" by navigating mazes and overcoming obstacles within them. These include computer-controlled drones that will detonate if they are too close to the player and kill them, and wall-mounted turrets that will shoot down the player if they get close; if the player dies this way, they are reset to the start of the specific puzzle. Drones and turrets can be disabled using portable jammer units, which can also disable force-field walls that block the player's path. As the player collects sigils and completes more puzzles, new puzzle elements become available. Portable crystalline refractors allow the player to activate light-based switches. Boxes let the player climb to higher levels or to block the path of drones, among other factors, and large fans that can launch the player or other objects across the puzzle. Later, the player gains access to a device that can create a time recording of their actions, such that they can then interact with this recording to complete tasks, such as having the clone stand atop a switch to keep it activated for some time.
The player's progress through the game is limited by doors or other security systems that require the collection of a number of specific sigil pieces. Once the sigils for a given door or system, they must then use the sigils to assemble a tiling puzzle to unlock that system. Special star sigils can be found by unique solutions to some puzzles, allowing the player to access additional puzzles. While it is necessary to collect all the sigils to complete the game proper, the game's world structure, featuring three main worlds that act as hubs and a centralized area that connects these three, allows the player to leave puzzles for later and try other puzzles. The player can also find "messengers", androids similar to themselves, that once awakened can provide a one-time hint for a puzzle.
In addition to these puzzle elements, the player can explore the open environments to find computer terminals that include additional narrative and further puzzles, as well as signs from previous adventurers in the world in the form of QR code posters left on various walls and holographs containing audio recordings.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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